Heavensward is the highly anticipated first expansion for the popular online title Final Fantasy XIV that charts a new
course for players with an increased level cap and brand new adventures.
The Warriors of Light journey now to Ishgard--a city-state mired in a thousand-year conflict with the dragons of the Dravanian Horde. Can our heroes uncover the ancient truths buried in Ishgard's bloody history and help bring an end to the Dragonsong War? Can the Warriors of Light cast off the shadows that darken the realm?
Heroes of Eorzea, the time has come to rise once again. Set forth with players across the globe on an adventure that will take you to the heavens and beyond. A whole new Final Fantasy XIV awaits!
Genre-leading graphics and real-time cut scenes
Immersive story experience
Level cap increased from 50 to 60
New race, the Au Ra
New jobs: dark knight, astrologian and machinist
New high-end raid dungeon series
New beast tribes and powerful primals
New gear and recipes
Lore: new jobs
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights".
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labour to master the skill of foresight--but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though his gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born--a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate.
As her dragoons lay down their lives in defence of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments.
As new and devastating weapons are brought to the fray, a new class of champion arises to wield them--the machnist.
New race: Au Ra
The curved horns and beautifully patterned scales that characterise the Au Ra oft give rise to speculation that this Hyur-like race native to the Far Eastern continent of Othard are, in fact, the progeny of dragons. This, however, has long been disputed, with scholars citing several distinct differences in the two races as evidence of decidedly dissimilar roots--the first and foremost being the enhanced hearing and spatial recognition granted by an Au Ra's craniel projections, and the second being the gross disproportion in body mass between Auri males and females.
Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Raen believe their veins to run thick with the blood of the former--their brilliant white scales and iron wills serving as proof of this divine lineage. The Xaela believe they are descended from the latter, with their lustrous black scales and fiery wills.
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